Sunday 19 June 2011

Rigging Ash model


When the model of Ash was complete, the next phase was to start rigging. Placing the skeletons and naming each part of the bones was easy and helpful.



In this image below, i inserted an extra bone called the foot roll. This will come in useful when animating because it allow for more quicker animation then animating a foot roll from scratch. something i learned from digital tutors :)




After the skeleton was finished, i then binded the skin to the skeleton and this is where i will begin paint weighting.

In the image below i started creating early controls so that they were put in place in the mean time.










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